Command allows you to buff your parties ACC, which is great for when you have a Leper or other low-ACC teammate on your party. It also comboes well with Retribution, which when used with Defender will also trigger riposte on a successful guard. Defender should definitely be used in this setup when you don't need to buff your allies. The second setup is more for a buffing Man-at-Arms, so you'll want to place him in the backline. Retribution should be used whenever you want to defeat an enemy with low health or if you know the enemies will attack a marked Man-at-Arms. Bellow allows you to immediately slow down the enemy party while also reducing their DOD, making it a very good move to use at the beginning of a fight. Defender can be used whenever you have a low-HP party member so that they take no damage while also giving the Man-at-Arms a sizeable PROT buff. The first setup is pretty standard, place the Man-at-Arms in the frontline and have him attack enemies with Crush. This means that the Man-At-Arms class can be played either as a tanky defender, an up-front damage dealer, or a buffing tank.ĭefender / Retribution / Command / Bolster The rest of his moves, Command and Bolster, work by buffing the party with beneficial effects. Bellow is a great move to use on him as well since it inflicts a debuff that reduces the SPD and DOD of all enemies, and is very likely to hit. Crush the main melee skill he has with a very high CRT mod, although Rampart is a good utility melee skill to use as well. Defender is a move that buffs himself with 25% PROT and a party member with the status effect of guard, meaning whenever they are targeted for an attack, the Man-at-Arms will take it instead. Then, whenever an enemy attacks you, you will counter-attack and deal damage for as long as you have riposte. The Man-at-Arms is a unique class because of the introduction to the guard and riposte mechanics he brings, with him being the only character having Riposte (the other being Hound Master) Riposte is activated whenever you use Retribution to damage an enemy, you are marked and gain riposte as a status effect.
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